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zodiacal    
a. 黄道带的;黄道带内

黄道带的;黄道带内

zodiacal
adj 1: relating to or included in the zodiac; "zodiacal
constellations"

Zodiacal \Zo*di"a*cal\, a. [Cf. F. zodiacal.] (Astron.)
Of or pertaining to the zodiac; situated within the zodiac;
as, the zodiacal planets.
[1913 Webster]

{Zodiacal light}, a luminous tract of the sky, of an
elongated, triangular figure, lying near the ecliptic, its
base being on the horizon, and its apex at varying
altitudes. It is to be seen only in the evening, after
twilight, and in the morning before dawn. It is supposed
to be due to sunlight reflected from multitudes of
meteoroids revolving about the sun nearly in the plane of
the ecliptic.
[1913 Webster]



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  • Sodium, what is it? : r Minecraft - Reddit
    Sodium is a free and open-source optimization mod for the Minecraft client that improves frame rates, reduces micro-stutter, and fixes graphical issues in Minecraft It's just that It's a free and open source optimization mod that aims to improve fps, and fixes other issues Along with that, Sodium is free and open source (available on GitHub)
  • Create Fabric 1. 20. 1 doesnt work with Sodium. : r CreateMod - Reddit
    Why not use Create Fabric Sodium Fix? It works with Sodium 0 5 which has better workarounds for NVIDIA's drivers TBH I'm actually trying to use Valkyrien Skies mod which has the same problem with Sodium 0 5+ Your solution is the closest one I've found yet even if it's not directly related
  • Optifine vs Sodium: An Objective Comparison : r Minecraft - Reddit
    I don't recall Sodium having any built-in shader effects Some compatible mods add buttons that show up on the Sodium options screen, maybe that's what you were seeing? I also don't experience any of the tab-switching errors you're encountering That being said, OptiFine is a really difficult mod to move away from
  • compatibility issues with sodium and immersive portals
    Compatible with only one specific version of Sodium and Iris ** This mod's version 2 2 5 is only compatible with Iris 1 4 0 Incompatible with OptiFine starting from MC 1 18 WARNING: This mod is incompatible with many mods, because this mod deeply change the inner working of the game Known compatibility issues Also install geckolib
  • Is there a reason why people still use OptiFine over Sodium Iris?
    I finally decided to test out Sodium because I wanted to use more high-quality shaders without fps drops and I'm shocked how much better Sodium is Sodium with the highest settings is exactly as lag-free as OptiFine with lowest settings, but at the same time Sodium also loads chunks so much faster and generally feels smoother
  • Is Sodium mod allowed on hypixel? | Hypixel Forums - Hypixel SkyBlock Wiki
    Sodium is allowed, but Hypixel is optimized for MC version 1 8 due to PvP and optimizations I suggest you use a PvP client like Lunar Client unless you are playing build battle Finnegan161616
  • Sodium vs lithium vs phosphor : r fabricmc - Reddit
    Sodium is the fabric equivalent of optifine, lithium helps reduce server tick time and increase framerate and responsiveness, phosphor fixes up the lighting engine Reply reply LivinLikeLarry6009
  • Need help with the Iris shaders mod : r fabricmc - Reddit
    sodium implements a custom rendering engine the problem is that not every aspect of the fabric rendering api is covered - and a bunch of mods rely on that api so if you run sodium on its own, it might be incompatible with a whole bunch of mods indium implements the fabric rendering api for sodium, allowing for greater mod compatibility
  • supplementaries and sodium incompatibility help : r fabricmc - Reddit
    Edit 2: If you don't want to downgrade your mods to use Supplementaries with Indium, what you can do is edit the fabric mod json files of Sodium and Indium yourself Extract the jar to a folder using 7zip, delete the line(s) in the fabric mod json, then zip the contents, then edit the filename of the zip and replace the zip file extension with
  • The Ultimate Updated Guide on Increasing FPS and Reducing Lag
    The Sodium(+ its derivatives) entity culling feature makes use of that information to skip rendering entities in culled chunk sections That is a conservative estimate, so you will render more entities, but it's way way WAY cheaper to make secondary use of this cheap information the game already has, rather than performing raycasts





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