com. greensock. easing. Quad Provides an easeIn, easeOut, and easeInOut with a power (or strength) of 1 which is identical to the Power1 ease The more power, the more exaggerated the easing effect Using a numeric approach like Power1 instead of Quad makes experimenting easier and the code reads more intuitively
com. greensock. plugins. QuaternionsPlugin [AS3 AS2 only] Performs SLERP interpolation between 2 Quaternions Each Quaternion should have x, y, z, and w properties Simply pass in an Object containing properties that correspond to your object's quaternion properties For example, if your myCamera3D has an "orientation" property that's a Quaternion and you want to tween its values to x:1, y:0 5, z:0 25, w:0 5, you could do:
com. greensock. plugins. CacheAsBitmapPlugin [AS3 AS2 only] Forces the cacheAsBitmap property of a DisplayObject to be a certain value (true or false) during the tween and then sets it back to whatever it was before the tween was rendered for the first time This can improve performance in certain situations, like when the DisplayObject NOT tweening its rotation, scaleX, scaleY, or similar things with its transform matrix See Adobe's
GreenSock Tweening Platform Language Reference This document is designed to be viewed using the frames feature If you see this message, you are using a non-frame-capable web client Link to Non-frame version
com. greensock. loading. core. LoaderItem Serves as the base class for all individual loaders (not LoaderMax) like ImageLoader, XMLLoader, SWFLoader, MP3Loader, etc There is no reason to use this class on its own Please see the documentation for the other classes