Unified Expressions | VRCFaceTracking VRCFaceTracking uses Unified Expressions as the bridge between tracking interfaces and avatar shapes This allows for a huge amount of tracking customization, specialization, and backwards compatibility for many existing VRCFaceTracking avatars
⛈️ Yuurei no Genjitsu (PC Quest Opti) | Face Tracking | GoLoco . . . 1) Make a new Avatar Project in your VRChat Creator Companion and install the newest VRChat SDK - Base and Avatars If you don't need Face Tracking and don't want to import this package, make sure to delete the "VF_UE_TongueSteps_VRCFT" Object on the Avatar before uploading!
VRCFaceTracking Parameters | VRCFaceTracking VRCFaceTracking will detect prefixed parameter categories Introduced with Unified Expressions, VRCFaceTracking has the ability to load parameters more dynamically Parameters can be loaded with prefixes, in the following ways: This allows parameters to be organized much more effectively on avatars
VRCFaceTracking-Templates Packages adjerry91. vrcft. templates - GitHub Add new UE prefab to use TongueOutStep1 and TongueOutStep2 This prefab is to be used for avatars with tongue placed low in the mouth Split out eye rotation from the main face tracking Some avatar do not use eye rotation for eye tracking WILL BREAK AVATARS FOR EMBEDDED TEMPLATES Eye Dilation emulation is only on when toggle is off
VRCFaceTracking-Templates README. md at main - GitHub Use normal one for TongueOut blend shape and use TongueSteps for TongueOutStep1 and TongueOutStep2 blend shapes Add the corresponding face tracking prefab onto your avatar
TongueSteps ends up going from -1 to 1. 6, with 1. 2-1. 6 values . . . - GitHub I have TongueSteps setup on my avatar, to where -1 is tongue_in, 0 is tongue_step_1, and 1 is tongue_step_2 I noticed when my lips are out (in a 'pout' expression) my tongue would stick out all the way as well, and noticed the value seems to be getting set higher than should be possible