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  • Verified group no longer eligible for 3-day payout wait time . . . - Roblox
    My verified group’s payout eligibility reverted from the verified 3-day waiting period to the default 14-day wait time, despite the group being verified since 2022 For over a year, new group members would become eligible for payouts after 3 days, as expected for verified groups However, starting around the beginning of August 2025, new members have been required to wait 14 days before
  • Testing Time-based Avatar Items in February - Roblox
    Hi Creators, Following our recent announcement, we will be testing time-based avatar items, where creators can offer items for 3, 7, or 14 days, providing a flexible alternative to permanent purchases We believe timed options will give more users the opportunity to try out new styles while unlocking fresh opportunities for creators – such as seasonal items We will begin testing with a few
  • The Ultimate os, time, and tick Tutorial! - Roblox
    In this tutorial I’m going to be teaching you guys os, time and tick and what they are and how to use them tick() tick() returns the number of seconds since January 1st, 1970 according to the devices time tick() has now gotten somewhat deprecated by Roblox It’s still very good but there is other options in the os library Read this for more on tick() getting deprecated : Luau Recap
  • Allowlist for local client configuration via Fast Flags
    Allowlist limits the number of locally configurable Fast Flags to those explicitly listed Hi Creators, To improve platform security and stability for everyone, we’re introducing a change to how local Fast Flag overrides work Fast Flags is a beloved but also often misused feature of the Roblox client, is increasingly a contributing factor to cheating and abuse, and in some cases can
  • Play an animation on 2 rigs at the same time - Roblox
    Hey! I’ve been trying a bit around with animations and wanted to make a 2-player-animation: As you can see, the animation of the secpmd player is playing a tad faster than the one of the “dragging player” Please take note that BOTH animations have been loaded earlier and are just being played The only solution I found to this yet is to play the animations with 0 speed and adjust them
  • Accurately getting players local time? - Roblox
    I have tried multiple methods of getting player’s local time but all of which seem to based on the time on the player’s device which the player can modify easily Is there a way to get around this? I’m trying to make a daily mission system that resets at the end of the player’s day
  • If I get banned on my main account and use my alt for the time period . . .
    I don’t know if I would say “Get in trouble” but what one of my friends experienced They got banned on their main account which to my surprise actually resulted in their account being terminated and it was not over something serious at all They made an alt anyway and about a month later they got a message saying “You made an alt to avoid your ban sanctions” something along the
  • Introducing Login with a One-Time Code - Roblox
    One-time code expires after 15 min Never share this one-time code with another person as they can compromise your account Can I use a verified parental email address to log in? This feature currently works for non-parental email addresses only We will have an update about parental emails at a later date Feel free to leave a comment below with questions thoughts We will continue to iterate
  • Advanced avatar settings dont work half the time - Roblox
    When using the “advanced” button in the avatar editor on the site, a red bar with the word “warning” pops up, preventing things like equipping multiple face items or multiple shoulder items I don’t know the criteria but it’s made avatar creation really annoying and difficult; a glitch which is quite antithetical to the whole purpose of the option I suspect this may be due to the
  • RetroRaster | The Real-time Raytracing Solution for Pixelating Roblox!
    Hey all This is something that I have wanted to do for a long time, and that is a pixelated view effect that runs with raytracing in real time I managed to get this running from 18 FPS to well over 150 FPS (and if I cap the rendering to 60 FPS, my machine can even get over 250 FPS!) Have a look! Comparing to a typical raytracer: My original non-optimised raytracer, 1 raycast per pixel





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