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英文字典中文字典相关资料:


  • Practical Information | Lua Documentation
    You're welcome to contact us: Cherax Forum Next API Reference
  • SCRIPT | Lua Documentation - docs. cherax. vip
    Copy int START_NEW_SCRIPT(string scriptName, int stackSize) Player GET_HOST_OF_THIS_SCRIPT() float GET_GLOBAL_F(int global) int GET_GLOBAL_I(int global) void SET
  • VEHICLE | Lua Documentation - docs. cherax. vip
    Copy void SET_VEHICLE_TYRE_SMOKE_COLOR(Vehicle vehicle, int r, int g, int b) Ped GET_PED_IN_VEHICLE_SEAT(Vehicle vehicle, int seatIndex, bool p2) void SET_VEHICLE_IS_STOLEN(Vehicle vehicle, bool isStolen) string GET_MOD_TEXT_LABEL(Vehicle vehicle, int modType, int modValue) string GET_MOD_SLOT_NAME(Vehicle vehicle, int modType) string GET_LIVERY_NAME(Vehicle vehicle, int liveryIndex) int GET
  • WEAPON | Lua Documentation - docs. cherax. vip
    Copy void GIVE_DELAYED_WEAPON_TO_PED(Ped ped, Hash weaponHash, int ammoCount, bool bForceInHand) int GET_WEAPON_TINT_COUNT(Hash weaponHash) int GET_PED_WEAPON_TINT_INDEX(Ped ped, Hash weaponHash) void SET_PED_WEAPON_TINT_INDEX(Ped ped, Hash weaponHash, int tintIndex) void GIVE_WEAPON_COMPONENT_TO_PED(Ped ped, Hash weaponHash, Hash componentHash) void REMOVE_WEAPON_COMPONENT_FROM_PED(Ped ped
  • add_input_int | Lua Documentation - docs. cherax. vip
    Adds an integer input field to one of the main cherax child windows The name can be obtained by right clicking on the child
  • TASK | Lua Documentation - docs. cherax. vip
    Copy void TASK_COMBAT_PED(Ped ped, Ped targetPed, int p2, int p3) void TASK_WANDER_STANDARD(Ped ped, float p1, int p2) void TASK_VEHICLE_DRIVE_WANDER(Ped ped, Vehicle vehicle, float speed, int drivingStyle) void TASK_START_SCENARIO_IN_PLACE(Ped ped, string scenarioName, int unkDelay, bool playEnterAnim) void TASK_START_SCENARIO_AT_POSITION(Ped ped, string scenarioName, float x, float y, float
  • GAMEPLAY | Lua Documentation - docs. cherax. vip
    Copy void TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(string scriptName) void SET_FAKE_WANTED_LEVEL(int fakeWantedLevel) bool IS_BIT_SET(int address, int offset) void CANCEL_STUNT_JUMP() bool IS_STUNT_JUMP_IN_PROGRESS() void SET_STUNT_JUMPS_CAN_TRIGGER(bool toggle) void SET_GRAVITY_LEVEL(int level) void SET_PLAYER_IS_IN_ANIMAL_FORM(bool toggle) bool GET_IS_PLAYER_IN_ANIMAL_FORM() void SET_BIT(int
  • NETWORK | Lua Documentation - docs. cherax. vip
    Copy void SET_ENTITY_EXISTS_ON_ALL_MACHINES(Entity entity, bool toggle) int GET_NET_OBJECT_ID(Entity entity) bool NETSHOP_TRANSFER_BANK_TO_WALLET(int charSlot, int
  • vec3 | Lua Documentation - docs. cherax. vip
    @property float x @property float y @property float z @constructor vec3() @constructor vec3(float, float, float) @method vec3 __add(vec2|vec3|float)





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