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  • [BG:EE]Dark Horizons Released - Beamdog Forums
    Dark Horizons for Baldur's Gate:Enhanced Edition released This is a large tactical quest and encounters mod As you journey along the Sword Coast you will encounter undesirables trying to do harm to you Not only that, but an organization for good, Section, has been contracted by someone to send its operatives to hunt you down They don't want
  • Your experience with the Big Mods : r baldursgate - Reddit
    Dark Horizons is the one that's a La Femme Nikita crossover (yes, really) It's very badly written and has even worse balance You have to defeat superpowered Section 1 assassins, and when you get their items they're basically I WIN buttons, like weapons that paralyze on hit
  • [BG:EE]Dark Horizons Released - Page 11 - Beamdog Forums
    - Currently I'm playing EE with Dark Horizons as well as SCS (and difficulty hardcore), which makes some of the earlier assassin encounters quite hard and requires very efficient tactical play, love it - The loot is a bit overabundant though and makes other standard encounters to easy Some of the loot is great though
  • [BG:EE]Dark Horizons Released - Page 12 - Beamdog Forums
    Given that there are so many broken items in Dark Horizons, my thinking is that the creators of the mod might not have the skillsets to rectify things That's a shame as it is a most enjoyable mod A hint on how to weaken the overpowered weapons If you want to make a +3 weapon into a +2 weapon
  • Whats your opinion on these quest mods? : r baldursgate - Reddit
    I'm interested in hearing about your thoughts on these: The Darkest Day (TDDz), Dark Horizons, Tangled Oak Isle, Region of Terror, Eilistraee's Song, Balduran's Seatower, Northern Tales of The Sword Coast, In Love, Undeath and Test Your Mettle!
  • Mod stuck on Dark Horizons quest after discovering Lupe.
    During the "Dark Horizons" quest, after going back to Concord and going into the maintenance tunnels, clearing them out and discovering Lupe, she was stuck underground and her dialogue would not continue past "at gunpoint" So I turned on no clip, found her, and teleported her to the surface so she would be where she was supposed to Still no fix
  • darkhorizons. com on reddit. com
    Reddit gives you the best of the internet in one place Get a constantly updating feed of breaking news, fun stories, pics, memes, and videos just for you
  • [BG:EE]Dark Horizons Released - Page 2 — Beamdog Forums
    I'm working on Dark Horizons for BG:EE I'm thinking it won't be too painful of a process to convert There will be some new things though I already have a dragon quest, but in this version you will fight an actual dragon A few more bounty hunters and other lowlife The Sword Coast is supposed to be a dangerous place after all
  • [BG:EE]Dark Horizons Released - Page 4 — Beamdog Forums
    Have there been any compatibility issues with running the SCS mod concurrently with this Dark Horizon mod? Should this mod be installed before or after SCS is installed? And in addition to adding new battles NPC's content, does the Dark Horizon mod alter any of the original BG BG:EE plotline story?
  • [BG:EE]Dark Horizons Released - Page 9 — Beamdog Forums
    I have BGee armor and weapons merchants, wand cases, Sirine's call, dark horizons, BGtweaks and SCS installed in that order Just realized there must be a trigger that causes it, as I was able to talk to the merchants and purchses bags at FAI but when I talked to the bard at Juggler, the invalids started, and my prior saved games are all





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