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  • Gumroad Tutorial List - polycount
    There's a ton of great Artists doing gumroad tutorials these days Here's a list to get started Feel free to post others that you know of (Some of these fit into multiple categories I'll do the best I can) and I'll add them
  • OldSiteResourcesQuake2Tools - polycount
    Quake2 Tools ID's Quake 2 Utilities The source code and utilities to make all your quake 2 bells and whistles Don't leave home without them NPherno's Skin Tool, version 0 9 beta 3 The best skin painter and skin vert layout program around A little learning curve with the advanced features, but once you see yourself painting directly on your model, you'll detail that old copy of Paint Shop
  • Unity - polycount
    Unity is a game engine developed by Unity Technologies Get Unity to download the engine Unity Community is the official Unity forum Technical Talk: Unity is our Polycount Forum
  • Category:Props - polycount
    Props are environment models which are usually static in a game, or else used for simple interactions (throwable, destroyable) For example crates, rocks, trees, non-drivable vehicles
  • ZBrush - polycount
    This page was last modified on 26 June 2021, at 10:25 This page has been accessed 3,166 times Content is available under Creative Commons Attribution Share Alike
  • Environment - polycount
    Environment artists create landscapes, skies, trees, rocks, building exteriors, interiors, and props Environment Concepts Environment Modeling Environment Reference EnvironmentSculpting Environment Texturing Foliage GrassTechnique Landscape Modular environments Skies TexturingTutorials
  • DDS - polycount
    DDS is a texture container file format, it stands for D irect D raw S urface "Container" means it can contain a variety of image formats: compressed or uncompressed, various bit depths, optionally with mip maps, and can be stored in various layouts: 2D, 3D volume texture, or Cube map DXT is a popular compression format to use inside a DDS file DXT compression is widely supported on current
  • Smooth Shading - polycount
    Shading is applied per pixel-basis, bilinear-interpolation is used Smooth Shading is a generic term more specialisced are Gourad Shading Phong Shading
  • Texture Compression - polycount
    Texture compression is a technique to use larger or more Textures in the same amount of Memory and graphics bus bandwidth See Texture formats, and DXT
  • XNormal - polycount
    XNormal is a program for generating Normal Ambient Occlusion Displacement maps, supporting various model and texture formats Also used to project highpoly model details to a lowpoly model Includes a interactive 3D viewer (with advanced shaders and realtime soft shadows glow effect), some Photoshop filters and importers exporters for 3dsmax and Maya The software can be downloaded from





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