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  • Weapons - DND 5th Edition
    The Weapons tables below show the most common weapons used in the worlds of D D, their price and weight, the damage they deal when they hit, and any special properties they possess Every weapon is classified as either melee or ranged
  • Frontpage - DND 5th Edition
    Comprehensive resource for Dungeons Dragons 5th Edition rules, classes, spells, and more
  • Fighter - DND 5th Edition
    Great Weapon Fighting (PHB) When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2 The weapon must have the two-handed or versatile property for you to gain this benefit Interception (TCE)
  • Booming Blade - DND 5th Edition
    Components: S, M (a melee weapon worth at least 1 sp) Duration: 1 round You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn
  • Barbarian - DND 5th Edition
    Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a greataxe or (b) any martial melee weapon
  • Warlock - DND 5th Edition
    Class Features As a warlock, you gain the following class features Hit Points Hit Dice: 1d8 per warlock level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st Proficiencies Armor: Light armor Weapons: Simple weapons Tools: None Saving Throws: Wisdom, Charisma Skills: Choose two from Arcana
  • Dual Wielder - DND 5th Edition
    Source: Player's Handbook You master fighting with two weapons, gaining the following benefits: You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one
  • Magic Items - DND 5th Edition
    Explore a comprehensive list of magical items in Dungeons Dragons 5th Edition, including descriptions and properties to enhance your gameplay experience


















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