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  • Project 1999 Wiki
    The Project 1999 Wiki is not maintained by the P99 staff and may contain inaccuracies between the emulator server, forums, live EverQuest, and reality This is a wiki for a reason
  • Zones - Project 1999 Wiki
    I've been everywhere, [Odus], [Faydwer], [Kunark] You name it, and I can tell ya a little something 'bout it If you buy me a sip of brandy, of course! - Captain Rohand
  • Necromancer - Project 1999 Wiki
    Necromancers are masters of life and death, utilizing fire, magic, poison, and disease based spells to overwhelm their foes and assist their allies Their choice to descend into necromancy has alienated them from most old-world civilizations, being killed on sight by most guards and shunned by many merchants As such, the Necromancer is very independent; few support classes are able to offer
  • Getting Started - Project 1999 Wiki
    This wiki contains tons of information, but what you're probably looking to do is get started This page will walk you through the process NOTE: This is a community-made guide; there is also an official server Getting Started Guide While this version is more "friendly", it is not maintained by the staff Steps to Get Playing
  • Druid - Project 1999 Wiki
    Druids are disciples of the wilds, following the teachings of the Norrathian gods of nature Druids are primarily a magic-using class, with the ability to wear leather armor and wield blunt weapons and scimitars Druidic magic takes many forms, allowing the druid to fill a wide variety of roles when in a group or adventuring alone Druids possess fair healing abilities, powerful health
  • Newbie Guide - Project 1999 Wiki
    As of writing this, on p99 there is also a guild exclusively dedicated to porting people for tips called <Dial a Port>, you can reach a porter from that guild by typing who all dial Also, note wizards have a special Translocate ability which usually cost them an additional 1pp per port due to a required regent from temple of sol ro
  • Experience - Project 1999 Wiki
    The primary progression metric for players in Everquest (and many games that inspired it, eg Dungeons and Dragons) are experience levels, a k a levels While more modern MMOs generally focus more on equipment and other forms of advancement, classic Everquest's progression is heavily weighted towards experience, and it is the most important factor in determining your character's capabilities
  • Warrior - Project 1999 Wiki
    A Warrior is a master of armed combat, in all of its forms He's at home on the battlefield, and is trained to take as much punishment as he doles out By nature, Warriors have more health points than any other class - EverQuest manual Description
  • Recommended Levels and ZEM List - Project 1999 Wiki
    The p99 Column was so far unused, replaced it with the 3 25 2020 ZEM changes from P99 Staff and their respective percent adjustments As said before, these are just increases based on their assumed values previously (Stock Value)
  • Enchanter - Project 1999 Wiki
    Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements Haste





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