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  • Asyncflow: A visual programming tool for game . . . - ScienceDirect
    Several visual programming tools create and express complex AI logic through visual graphic elements for game AI design After classifying and layering states, the hierarchical-state machine can clearly represent the structure of massive states in game AI
  • Graph Games and Logic Design - SpringerLink
    This position paper discusses old and new graph games in tandem with matching logics and identifies general questions behind this match Throughout, we pursue two strands: logic as a way of analyzing existing graph games, and logic as an inspiration for designing new graph games
  • How To Use Unitys Behavior Graph For AI With Behavior Trees Part 1
    The Unity Behavior Graph, as the name suggests, is a tool that allows us to visually create graphs where nodes contain logic These graphs can be attached to game objects in the scene, enabling them to change their behavior dynamically based on the game’s state
  • GitHub - Zannick logic-graph: Tools for video game logic representation . . .
    Tools for video game logic representation and analysis, particularly routing and beatability checks for speedruns and randomizers Most video game speedruns are optimization problems of the form, "what's the fastest route to accomplish this list of tasks under these constraints?", otherwise known as the Traveling Salesman Adventurer Problem
  • Application of Graph and Logic in Video Game Artificial Intelligence
    Artificial Intelligence, in the context of video games, are to simulate human-like behavior in game as to increase gameplay experience This paper will provide an overview to the flow of thought in Video Game Artificial Intelligence, mainly explained by the flow of logic and graph as finite automata in the program
  • Artificial Intelligence With Graph Neural Networks Applied to a
    Abstract: While AI has been successfully applied to many board games, such as chess and Go, most research is confined to a single board and is inflexible to topological changes Contrarily, this research develops an AI agent, referred to as GG-net, to play an online strategy game based on the classic board game Risk , which is played on a wide
  • Programming Game AI by Example - cdn. bookey. app
    "Programming Game AI by Example" serves as a thorough and hands-on guide to essential artificial intelligence techniques commonly employed in the game development industry This book walks readers through the process of designing, programming, and deploying intelligent agents in action games using C++ It covers a wide array of topics,
  • Logic Control for Story Graphs in 3D Game Narratives - NCCU
    In this work we introduce a graph traversal method for logic control over branch-ing story structures which allow embedded plot lines The mechanisms are de-signed to assist the author in specifying global authorial goals, evaluating the sequence of events, and automatically managing story logic during runtime
  • [2408. 15778] LogicGame: Benchmarking Rule-Based Reasoning Abilities of . . .
    LogicGame defines game scenarios with varying difficulty levels, from simple rule applications to complex reasoning chains, in order to offer a precise evaluation of model performance on rule understanding and multi-step execution
  • MaaG: A new framework for consistent AI-generated games
    This approach addresses two core inconsistencies in generative games: numerical and spatial Defining the problem: Numerical and spatial consistency Numerical consistency refers to the logical accuracy of score updates based on game events For example, if an action yields a +1 score, the result should reflect that exact change





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