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  • Enhance your PS5 Dualsense controller experience on PC with . . . - ResetEra
    DualsenseX can offer easily customizable Audio Haptics and Trigger Resistance options Hell, there's even an option for Gamecube like triggers for all of you Sunshine lovers You can use the controller via Bluetooth with the only cost being the Audio Haptics Controller vibration and Trigger resistance work
  • What games would you like to take advantage of the haptics . . . - ResetEra
    I think more developers should take advantage of this, though I wonder what effort it would take to customize the haptics for just one platform One game that I would love to take advantage of this is Destiny 2 I own all the expansions on another platform, but I will buy it on the PS5 in a heartbeat if it fully supports the PS5 haptics
  • Returnals Dual Sense haptic features are excellent, what . . . - ResetEra
    Good haptics actually play sound Returnal has amazing ones (jump is an advertising bwoom for example) GTA 5 actually uses the car sound 1:1 as the haptic rumble that you can hear with my weird method
  • Whats your opinion of DualSense haptic feedback on footsteps?
    Haptics are cool Simulating raindrops in Returnal with them was probably my favorite usage of haptics so far I barely notice them in most games though Adaptive triggers ended up being a bust IMO It was neat in Astrobot but I can't say it ever added anything to the experience for me in any other games
  • DualSense - The perpetual thread of good (and bad) uses of haptics and . . .
    The haptics in something like the knife felt completely detached from the animation on screen Just annoying buzzing that was hard to suss out representing the action Further, the trigger resistance on both aiming and firing felt way off
  • Remember ‘HD Rumble?’ | Page 3 - ResetEra
    Haptics like this are a known quantity - they're just little speakers, essentially Size and quantity are what make the biggest difference Dualsense's high-fidelity rumble beats out Joy Con's specifically because they're larger, and because of tech details highlighted in an above post, regarding how much easier it is to program advanced rumble
  • Understanding the difference between DualSenses Adaptive . . . - ResetEra
    Yeah, there was a recent post on the Playstation blog that had some quotes from devs on the adaptive triggers and haptics This one stood out to me: This one stood out to me: I'm really excited by the adaptive triggers and the haptic feedback, both features that will bring some physicality in game experiences, and give important feedback
  • Is Xbox ever going to implement Haptic Feedback? | ResetEra
    PS5's haptics are better than those on the Switch but its a nice novelty for a few games Not a game changer The best haptics I have experienced are in Astro (probably the best in terms of the actual haptics), the scooter in Mario Odyssey, the sound from haptics in that golf game on switch and the marble game on Switch for 1 2 Switch
  • DualSense Edge full configuration and customization on PC . . . - ResetEra
    Having now used straight Bluetooth, an Xbox adapter, and an 8bitdo 2 4ghz adapter with their Pro controller, I'll say, the 8bitdo has been by far the most reliable and consistent
  • DualSense Edge full configuration and customization on PC . . . - ResetEra
    OK, so anyone knows if the haptics will work now on steam games when you disable steam input? Because from my experience playing wired the regular dualsense haptics work fine when the game has native support and you disable steam input but the edge has never worked for me I have tested it on the PS5 and it worked, so my controller is not faulty





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