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  • Command for making TNT having a huge explosion?
    execute @ e [type=tnt] ~~~ fill ~2~2~2 ~-2~-2~-2 You can add more or less repeaters so that way as soon as the game detects a lit tnt it will turn into big pile of tnt, or it will turn it into a huge mass of tnt right before it blows up, giving it the appearance that it is just one powerful tnt Hope this helped!
  • How does make the tnt trail arrow : r MinecraftCommands - Reddit
    I have tried execute if entity arrow run summon tnt execute if entity @e[type=minecraft:arrow,nbt={inGround:1b}] run setblock ~ ~1 ~ minecraft:redstone_block Execute @e[type=arrow] summon tnt None of these work atleast anymore This will help me because I would also like to do the infinite ice boat
  • want to build a giant TNT block. . . : r Minecraft - Reddit
    The easiest way wui=ould be the fill command Like this - fill x1 y1 z1 x2 y2 z2 minecraft:tnt That the 2 sets of coords are opposite corners of a big rectangle area you'd fill Or, even easier, use relative commands - fill ~ ~ ~ ~31 ~31 ~31 minecraft:tnt for a 32x32x32 square right next to you
  • [code] Technical discussion: Optimizing TNT (Modders wanted)
    I think I have a working, optimized TNT explosion that behaves very similarly to before, just with less lag it makes rounder explosions, and runs at ~7ms per explosion, compared to ~25ms for the old explosion the code is from Explosion ExplodeA():
  • [Bedrock] instant explosion command? : r MinecraftCommands - Reddit
    Once I made a type of "orbital cannon" command block chain, for the world I played on with my friends It used tnt minecarts and lightning for effect, with the kill command for death The tnt minecarts were VERY ineffective though I'd like to have a better way to add the effect Any tips?
  • Command for extending tnt fuse time in 1. 16. 3 - Reddit
    This is how you give all lit tnt a longer fuse: [Repeating CB] execute as @e[type=tnt,tag=!fuseSet] run data merge entity @s {Fuse:120} [Chain CB] tag @e[type=tnt,tag=!fuseSet] add fuseSet (And this is how you give yourself tnt that ignites if you break it)
  • How do you make a TNT bow? : r Minecraft - Reddit
    execute as @e[type=tnt,tag=launched] run data modify entity @s Motion set from entity @e[type=arrow,tag=tnt,limit=1] Motion Always active, unconditional chain command block: kill @e[type=arrow,tag=tnt] Always active, unconditional chain command block: tag @e[type=tnt,tag=launched] remove launched You can change the Fuse value for the tnt as needed
  • How to make snowballs that explode on impact. : r . . . - Reddit
    The second command makes all AECs with the correct tag check to see if they still have a snowball near them If they don't, then they summon primed tnt This tnt will explode the next tick execute as @e[type=minecraft:area_effect_cloud,tag=explosion_watcher] at @s unless entity @e[type=minecraft:snowball,distance= 3] run summon tnt ~ ~ ~
  • How to make a player summon tnt wherever they look?
    command will make tnt wherever you look, 25 blocks away But it won't be able to do much when you look up or down I want the range to be the furthest object I look at, within the simulation distance So if I look up at a ceiling 33 blocks away, it should place tnt there If I look at a mountain 80 blocks away, it should place tnt there
  • is there a way to make tnt explode but not break blocks? [bedrock] - Reddit
    It may be possible to use a structure command to save the blocks around a tnt, and load them back in as soon as the tnt explodes Or you could turn off tnt explodes, and use the damage command on a delay, so it damages a player as if it explodes I’m not sure if I was clear, so if your confused, just ask





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