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  • Codea Talk
    Learn to Codea Learn to Codea is an initiaitive to create a solid learning resource for Codea 4 in the lead up to the first official release Any new example projects will be linked here as they become available Feel f… 2: 2643: May 4, 2023
  • Codea Air Code 2. 0 - Beta - General - Codea Talk
    Hi everyone, The new Codea Air Code is now available in beta as of version 3 8 (376) If you don’t have Visual Studio Code already, you can download it from Download Visual Studio Code - Mac, Linux, Windows Once installed, run it, look for Codea Air Code under the Extensions sidebar, and install the extension: You should then be able to connect remotely to a device running Codea 3 8 (376
  • Codea 4 - Official Thread - General - Codea Talk
    Hi everyone It’s been a while since I did any kind of official update on Codea 4, and I’ve mentioned it on Twitter as well as in various threads when its come up So I thought I may as well make an official thread to talk about it I’ve started writing an introduction migration guide to explain all the differences with the feature set, engine technology and any API changes that break
  • Codea Tutorial - Examples - Codea Talk
    While lots of sample code is provided with the App and there is an active forum, I wasn’t able to find a collected set of tutorials on how to use Codea For experienced programmers it isn’t too tricky to pick up (though you do need to learn a new programming scripting language - Lua) I suspect though, that a lot of folks using Codea will be starting out and this may be their first venture
  • Yearly - Codea Talk
    Learn Codea by Making a Game [Updated Version] 6: 294: March 31, 2025 6 Cool Shader made in Codea Code Sharing shaders 1: 85: June 30, 2024 Disabling Code Hints
  • Pro Shader Editing for iOS (Version 1. 3 now out) - talk. codea. io
    Shade is our latest app - a powerful node-based shader editor for iOS Shade is tightly integrated into both Codea and Unity Any shaders you create can be directly used in Codea via drag and drop, sharing or iCloud We have been working closely with the Codea community throughout the development of Shade, including a private beta and subsequent public beta Many of the improvements coming to
  • Large projects in Codea - is it possible? - Questions - Codea Talk
    Codea is such an amazing tool, hands down best app I have on my iPad, such a shame the editor seems to have these limitations - especially given the fact that otherwise Codea appears to handle large projects just fine (oh, if only there was a way to actually code them ) P S I know, Codea was not intended as an environment for large projects
  • Codea Tutorials: Tutorial 25 - A Lua Primer for Codea
    Every year around Christmas I notice a surge of activity on the forums as folks get their new iDevices and download Codea This has prompted a number of common questions on my tutorials, so i thought I would try and fill in some of the gaps with a quick primer on Lua (particularly in the Codea context) As usual comments and suggestions are very welcome I plan on covering the Lua libraries in
  • What Codea is. - General - Codea Talk
    Something I keep seeing, that’s bugging me: People suggesting that some limitation is acceptable or understandable, because of what Codea “is” “Oh, Codea is for demos, not that” “Codea? That’s for games” “Codea is for prototyping, not for real apps” Nonsense Codea is a tool It is for what you use it for It may not be well suited for particular tasks, yet - but that
  • Coding Best Practices - General - Codea Talk
    Having just tried stuff out in Codea for a couple of months, looking for the killer idea to actually get a concrete project off the ground 😉 a friend of mine just proposed a great game idea, so we are full steam ahead! I am working on the UI side inwards, e g Intro screens, graphics etc → core game engine, AI etc , and he is working from the other end… I have now setup the entire





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