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  • Home | Vulkan | Cross platform 3D Graphics
    Vulkan is a next generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in PCs, consoles, mobile phones and embedded platforms
  • Vulkan 1. 3. 283. 0 SDK Now Available
    LunarG has released a new SDK for Windows, Linux, macOS that supports Vulkan API revision 1 3 283 This new release has improved validation coverage, an improved Vulkan Configurator and a host of Windows and macOS changes that can be viewed in the release notes
  • Learn | Vulkan | Cross platform 3D Graphics
    New to Vulkan? This Vulkan tutorial will teach you the basics of using the Vulkan graphics and compute API The ideas behind Vulkan are similar to those of Direct3D 12 and Metal, but Vulkan has the advantage of being fully cross-platform and allows you to develop for Windows, Linux and Android at the same time
  • Tools | Vulkan | Cross platform 3D Graphics
    A cross-platform Vulkan layer which checks Vulkan applications for recommended API usage on Arm GPU devices Find Out More Samsung Sokatoa GPU profiler for Android While Sokatoa was optimized specifically for Android game developers, it can be used by any developer working on graphics-intensive mobile applications built on the Android platform
  • Khronos Vulkan® Tutorial :: Vulkan Documentation Project
    Khronos Vulkan ® Tutorial Attribution The Khronos Vulkan ® Tutorial is based on the "Vulkan Tutorial" by Alexander Overvoorde licensed under CC BY-SA 4 0
  • What is Vulkan? :: Vulkan Documentation Project
    Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms
  • Fundamentals :: Vulkan Documentation Project
    This chapter introduces fundamental concepts including the Vulkan architecture and execution model, API syntax, queues, pipeline configurations, numeric representation, state and state queries, and the different types of objects and shaders It provides a framework for interpreting more specific descriptions of commands and behavior in the remainder of the Specification
  • Overview :: Vulkan Documentation Project
    Vulkan solves these problems by being designed from scratch for modern graphics architectures It reduces the driver overhead by allowing programmers to clearly specify their intent using a more feature-full yet verbose API, and allows multiple threads to create and submit commands in parallel





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