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  • Melee builds for shadowrun dragonfall? : r shadowrunreturns - Reddit
    Every melee build wants very high Strength! That's the main thing really It adds damage and toHit To be able to "buy damage" this way is a major difference to ranged combat It means that melee builds have the advantage in terms of damage potential, but it is very expensive in karma to get that very high Strength
  • Is Melee viable? :: Shadowrun Returns General Discussions - Steam Community
    Melee seems really strong at the start (killing hands giving you str+10 damage is amazing when guns are hitting for half that), but once better guns start coming in, melee struggles to keep up until you can afford to max out strength on a dwarf orc troll to regain the damage lead
  • Shadowrun Returns - Very Hard Melee - YouTube
    Now we're going to explore HBS's take on Shadowrun - Starting with Shadowrun returns To spice it up, we're playing a melee only build - I think one of the w
  • Are melee builds just super bad? : r shadowrunreturns - Reddit
    I beat Shadowrun Returns recently playing Quick Int with rifles and decking Tried Hong Kong and made a Troll with melee focus to start off with until the 2nd tier of spells unlocks as Stride and Martial Defense are almost mandatory for any melee build Melee will start to spike in power in the later midgame and can be very powerful in the
  • Chi Powers or Cyberwear for Melee Weapon Build? - Shadowrun Returns
    Chi Melee Highlights Stride can really help bridge the gap between you and a target Magic Resistance plus the resist you get from lvling Willpower helps against mages Chi Focus and Chi Onslaught(2 and 3 strikes respectively) increase your crit rate Quick Strike free damage and almost always hits Can dip into Spellcasting for some nice buffs and
  • Shadowrun Returns: General Strategy Guide - Steam Community
    A guide to advise veterns of the paper and pencil game and newcomers alike on characters builds both for Dead Man's Switch and Dragonfall It focuses on how to build your character so you don't have to constantly see a "Game Over" screen due to Dead Man's Switches' player-falls-everyone-dies policy, and due to the fact the A I always targets you first
  • New to the game. Help with a melee build : r shadowrunreturns - Reddit
    Welcome to r Shadowrun, chummer Here at r Shadowrun we talk shop about all things in the shadows Discussion is primarily aimed at exploring narratives found in the Sixth World Mostly the pen and paper role playing game, but also the board games, video games, and literature of Shadowrun
  • Elf physical adept melee weapon build. Is it a good idea? :: Shadowrun . . .
    Honestly, Chi isn't very good At max you will want to get Chi lv 3 for "Chi Focus " This will allow you to do 2 melee attacks with increased crit chance (For 2 AP) If you want to do close combat: Max out your strength as quickly as possible Strength increases you melee damage and gives accuracy bonuses
  • Builds - Shadowrun Returns - GameFAQs
    I've only completely completed the game with one but here it is: Quickness Street Samurai The only stats you need are Quickness and Body, you can throw some in Willpower too if you'd like a little spell defense Assault Rifle and Shotgun are the only two weapons you should level, and probably get Quickness, Ranged, AR, and Shottie all up to level 7 before the end of the game
  • Hong Kong melee build advice? : r shadowrunreturns - Reddit
    This will be the most karma intensive build possible since you will want 6 body, 6 CA, 6+ strength, 6+ close combat, 6+ melee, 9 willpower and 9 qi for the end game You can save 21 karma by eschewing cybernetics





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